Why pay for Lightworks Pro? Comparing the Free and Pro versions of #Lightworks.

Why pay for Lightworks Pro?

You’re probably wondering why Lightworks is free (we think about that sometimes as well). The truth is, many of us at EditShare have spent years working in the industry. We have also built our entire company on the basis of collaboration and contribution. We believe you get out what you put in, and this is our chance to put something back in. When we acquired Lightworks in 2009 we saw something different. Underneath the hood was some great technology, but it needed a major revamp. So we spent the last two years investing in Lightworks and modernising it.

Of course, offering a free product doesn’t mean that we don’t support it or continue to develop it. We are passionate about developing great products that help drive creativity. But we are a business, and like other businesses we need to earn a living. And the reality is some things cost us money. We’ve thought carefully about this and we’ve looked at where we can absorb those costs, and where we have to charge for a contribution towards them.

To be clear, some things cost us money because they are third party intellectual property, such as codecs. Other things cost us money because we employ a team of highly experienced developers. So Lightworks and Lightworks Pro have not come about by chance. But we are also not going to pretend that some things don’t cost us money. We realize not everybody will need Avid DNxHD or AVC-Intra, and we understand that a lot of people do not want technical support from us. So we’ve priced Lightworks accordingly. The free version is incredible value, and the Pro version, at £40 / €50 / $60, is probably the only solution available with this level of professional features.

Even if you don’t use all the features, purchasing Lightworks Pro contributes to this project and helps us to push the boundaries of development. We want to make Lightworks the best editor in the world. And we won’t disappoint.

We have highlighted the main differences between Lightworks and Lightworks Pro here:

Lightworks Pro has the following extra features:

  • ProRes Decode
  • Avid DNxHD Decode and Encode (extra Avid DNxHD License required)
  • AVC-Intra Decode and Encode
  • XDCAM EX Decode and Encode
  • XDCAM HD 50 422 Decode and Encode
  • DPX Decode and Encode
  • RED R3D Decode
  • H.264 / AVCHD Decode and Encode
  • BluRay VC1 Export
  • MPEG-4 Export
  • Quicktime Export
  • AAF Import and Export
  • Titling tool
  • Stereoscopic Support – Import, Edit, Effects, Export
  • Project Sharing
  • Hardware I/O Support
  • Multiple Concurrent User Licensing options
  • Volume Licensing options
  • Lifetime Pro Membership of the Lightworks Community

As a Pro Member, you can interact with our developers, and can directly influence the future roadmap for the software. In fact, you become part of the Lightworks team.

In addition, a single purchase of Lightworks Pro entitles you to lifetime membership of the Lightworks Pro Community, with the following benefits:

  • Create or join specialist user groups
  • Organise or follow Lightworks events
  • Live chat between members (with automatic language translation)
  • Messaging between members
  • Showcase your production skills, technical skills biog and equipment
  • Interact with Editshare’s Lightworks developers and product managers
  • Vote on new features – Have a direct influence on the future development path of Lightworks
  • Become eligible for Editshare Pro Support (this is a paid-for service)

Education discount

PRO Activation is available at a discount price (50% saving) for those currently studying or working in full-time education. If you believe that you qualify, please complete and submit the EDU Application form. EDU licensing is limited to a maximum of three years for students. Applicants are required to provide evidence of their education status. Processing typically takes 4 working days.


Lightworks roadmap update

When we started the Lightworks Beta program, we set out to make a difference. We wanted to engage people in a community that was driven by the desire to nurture and develop editing software based on what mattered to editors; we didn’t want to follow a rigid corporate strategy, servicing shareholders who have no idea about our industry. We have come a long way in the past 18 months, from an early beta version of Lightworks to a full release, and we are proud of that journey.

A key part to its continued success is the open nature of the project. We stated at the beginning that the project would have four stages:

  1. Release a free version of Lightworks
  2. Release a full version, which includes the extra professional codecs
  3. Release cross-platform versions of Lightworks for Mac OSX and Linux as well
  4. Release the source code

With this release, we have reached stage two. It has taken us a little longer to get here, but we’re not far away with phase three – cross-platform support.

As before, we will publish an outline roadmap. It’s not set in stone, and is liable to change. If it does, we’ll keep this page updated. But it is there as a guide to where we are taking the product. We will also throw in a few surprises along the way.

We will also be making some announcements in the coming months about our approach to open source with Lightworks and the plans for this going forward.

Our new roadmap will be published shortly. Please check back for regular updates.

Update on the launch of #Lightworks 11 for Windows and the new lwks.com site.

UPDATE: Ten minutes after posting this, lwks.com went live! See here for details.

Lightworks Movie Credits

‘It’s almost here… we’ll be back in a few hours…
just enough time for an epic movie!’

The release of Lightworks 11 for Windows and the launch of Lightworks Pro are obviously taking a bit longer than anticipated.

The bottleneck appears to be in transferring 300,000 user accounts from the Lightworks Beta system over to the new Lightworks Free & Lightworks Pro accounts is taking longer than original calculations had estimated — things are moving along, though, and we hope to have the new site and the new version available to the public as soon as possible.

We apologize for the delay, and will post another update once the dust has settled from the move to the new digs.

We’re eager to finish off the current milestone so that we can move on to working on the Linux port of Lightworks, and after that the Mac version and the launch of the eventual cross-platform open source project.

Thank you as always for your interest in Lightworks!

EditShare announces line-up for Broadcast Asia 2012, June 19-22 in Singapore


EditShare redefines shared storage with asset management and archiving now integrated into every shared storage system; new Geevs Post Server sports 64-bit Flux Engine

Sydney, Australia – May 24, 2012 –

EditShare®, the technology leader in shared media storage and end-to-end tapeless workflow solutions, today announced its plans for the Broadcast Asia 2012 Exhibition, held at the Suntec Singapore International Convention and Exhibition Centre from June 19 – 22 (on Media Village Stand: B-08). EditShare will be showcasing new versions of its tapeless solutions highlighting advancements in collaborative storage performance and technology integration as well as video production server technology. “We believe that the move from digital to file-based workflows is as important as the leap from analog to digital years ago,” says Paul Hayes, VP of Sales and Marketing, EditShare Asia Pacific Region. “EditShare is pioneering the transition with innovative solutions such as our MAM-enabled shared storage platform that integrates EditShare Flow capabilities right within the EditShare shared storage and archiving environment. The integrated platform facilitates an end-to-end file-based workflow that connects production, post, and broadcast systems to enable complete collaboration among users across the facility.”

What to See on the EditShare Stand

On display at Broadcast Asia 2012 (stand B-08) will be the new EditShare high-performance production and storage platform, the industry’s first MAM-enabled storage solution with end-to-end production capabilities for managing ingest, asset tracking, storage, and archiving. The highly scalable EditShare platform features advanced media management capabilities from the company’s production asset management solution – EditShare Flow – fully integrated with EditShare XStream/Energy shared storage and EditShare Ark archiving technology. With powerful capture, logging, searching, sequence creation, and project sharing, as well as easy archiving integrated under one system, the workflow becomesstreamlined and more efficient. From start to finish, metadata and media are easily searchable and accessible. Background processes are transparent to users, allowing them to focus on creative efforts as opposed to technical workarounds.

Also on display at Broadcast Asia is the new EditShare Geevs Post Server, the first in a line of servers based around the new 64-bit Geevs Flux engine. The core 64-bit Geevs Flux engine offers many powerful technology enhancements, utilizing the latest 8-core CPUs and fast GPUs. Housed in a sleek 1U server, Geevs Post is built on brand new X9 hardware and the latest 8-core CPUs, available in two I/O configurations; 2-in / 2-out or 4-in / 0-out.

Book a Private Press Briefing at Broadcast Asia 2012

To arrange a press briefing with a member of the EditShare management team or to set up a private product viewing during Broadcast Asia 2012, please contact Anya Oskolkova at anya@zazilmediagroup.com.

About EditShare

EditShare is the technology leader in networked shared storage and tapeless, end-to-end workflow solutions for the TV and film industry. Our groundbreaking products improve efficiency and workflow collaboration every step of the way. They include video capture and playout servers, high-performance central shared storage, archiving and backup software, media asset management, and Lightworks, the world’s first 3-platform (Windows/OS X/Linux) professional non-linear video editing application.

©2012 EditShare LLC. All rights reserved. EditShare™ is a registered trademark of EditShare LLC. All other trademarks mentioned herein belong to their respective owners.

Press Contact

Anya Oskolkova
Zazil Media Group
E-mail anya@zazilmediagroup.com
Tel: +1 (617) 817-6559

PBS’s POV Blog | Awaiting the Official Release of Lightworks, a $60 PC-Based Non-Linear Editor

Has Apple’s shift to Final Cut Pro X, and the dissatisfaction of a legion of editors, created a market opening for PC-based nonlinear editing systems?

PCs are demonstrably less expensive than Macs with the same computing power, and programs such as Premiere, Sony Vegas and Avid have already made their appeal to editors on a budget.

In about a week or so, on May 28, 2012, a new competitor enters the market. And at a price that’s hard to beat.

Lightworks for Windows, which will have a free version and a $60 “Pro” version, will be released to great anticipation.

A good writeup on Lightworks from PBS’s POV documentary unit.

EditShare update now available, including Ark See http://editshare.com/updates for details.

New EditShare server updates are available. Please see editshare.com/updates for details & downloads.

Please note that these are part of EditShare’s 6.1.x series, with many notable changes & improvements to multiple product lines. The update focuses exclusively on Ark enhancements.

EditShare Ark ( – Changes in this version:

  • Previously, Ark set the “block size” for LTO drives with each Ark Tape server boot up or each restart of the Ark Tape service. Now the block size is set each time a tape is loaded. This should fix reported issues with tape labels sometimes not being written or read properly, and with backups and restorations sometimes failing without a restart of Ark.
  • On Ark tape servers where the DNS address was slow to respond, certain Ark processes could timeout. This has been fixed.
  • Improved Unicode Compatibility. Until this release, the Ark User Interface might have occasionally failed to show the details for some running and completed jobs because of “unicode incompatibilties”. This has been resolved.
  • In previous Ark releases, if you scheduled an Ark job more than once per day – for example, every hour or ever 20 minutes – the list of queued jobs might have failed to display properly. This has been resolved.
  • Backups and restorations might have previously failed on Ark servers that were configured with multiple IP Addresses. This has been resolved.

Full information about this update is available in the ReadMeV6_1_3_4.pdf

Note for Avid users upgrading from EditShare or earlier

If you were previously using EditShare Connect on OS X or Windows under EditShare or earlier, and had configured Avid Style or the Avid Launcher, you must you must first un-configure these features in the old version of EditShare Connect.  Next, if you are a Windows user, you must uninstall the old version of EditShare Connect. Finally, both OS X and Windows users must update to the new version of EditShare Connect and reenable Avid Style and/or the Avid Launcher.

If you are upgrading from EditShare, you can simply install the new EditShare Connect clients over the old ones. You may need to re-target your Avid application in windows EditShare Connect and/or re-enable the Avid Style option on windows or os x.

Note on Ethernet Bonding

If you have previously configured an ethernet bond under or, you should update to but you must contact EditShare Technical Support for assistance remaking the bond before doing so.

If you use ethernet bonding but are upgrading from, you can upgrade normally without assistance.

Note on Thursby DAVE

Please visit the updated DAVE compatibility page for new information on the latest EditShare approved DAVE build, 9.0.2-1450. (Updated 30 April 2012)

Installing EditShare

If your server has a connection to the Internet, you can run Install Updates from the Control Panel on your server’s desktop. Otherwise, you can download the offline updater from editshare.com/updates, copy it to your server, then go back and run Install Updates.

As always, feel free to contact EditShare technical support if you have any questions.

NextWeb | How Pixar’s “Toy Story 2” got deleted — and a note on shared storage data integrity

This story about how Pixar’s Toy Story 2 accidentally got deleted really resonates with us here at EditShare:

“That’s when we first noticed it, with Woody.”

“[Larry Cutler] was in that directory and happened to be talking about installing a fix to Woody or Woody’s hat. He looked at the directory and it had like 40 files, and he looked again and it had four files.”

“Then we saw sequences start to vanish as well and we were like, “Oh my god”

“I grabbed the phone…unplug the machine!””

That’s Oren Jacob, former Chief Technical Officer of Pixar—then an associate technical director for Toy Story 2—recounting the moment they discovered that the movie was being deleted off of the company’s servers after an erroneous command was executed, erasing two months and hundreds of man-hours worth of work.

You might have heard something about this lately, as a clip from the special features of the movie has been making the rounds after being posted on Tested. It’s narrated by Jacob himself, and the movie’s Supervising Technical Director Galyn Susman.


“You have 400 people on the network and they all have to have like pretty massive access across the board to the whole project, so it’s hard to like, limit the damage,” Jacob said. “It could happen from almost any terminal.”

“Pixar being a wide open Unix environment meant that it was very promiscuous. You could [change directory] ‘slash’, net ‘slash’ or walk across the network and log into Ed Catmull’s machine or Steve Job’s machine if you wanted to. Not that Steve ever did do any work on the film directly, but you could do that.”

The common way to prevent an accidental command like this being run on an entire project is to lock users down with permissions to only the files they need. But, because of the way a project like a Pixar film works, almost everyone working on the show needed permissions to read and write to the master machine. This was their job.

Assigning micro-managed permissions would have eaten up administrative resources, especially in crunch time.

This sort of problem is exactly what EditShare shared storage was designed to solve in the first place.

With EditShare, film & video editors can collaborate on footage on a common file server and be assured that situations like this shouldn’t be a problem, because the system actively manages permissions so that simple human mistakes don’t become catastrophes.

It works great, and we’d love to talk to you about it if you’d like to learn more.

Broadcast Now (UK) | May 28th launch for Editshare’s Lightworks

Editshare will release its free non-linear editing platform Lightworks by the end of the month.

A professional version of the software will be available for £38 ($60) per year.

Lightworks supports AVCHD, H.264, AVC-Intra, ProRes, Red R3D, DPX, XDCam HD 50, XDCam EX, DVD, BluRay. DNxHD will be available for an additional payment.

Editshare EMEA managing director James Richings said: “Although we are a little behind our original release schedule, we think the wait has been worth it. We are now able to release Lightworks with more features that will appeal to every type of editor.

“We’re speeding up our recruitment of developers, and we’re making it easier for broadcasters, film-makers and educational establishments to get started with Lightworks,” added Richings.

Editshare said there were 250,000 registered users of the beta version of the software since it was made available 18 months ago. The full software will be available on 28 May.

Editshare acquired Lightworks back in 2009.